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This page lists all Shadowrun: Hong Kong runs, in chronological order, excluding hub areas.


Act One[ | ]

After City of Darkness and some more footwork, you'll unlock the safeboat, and the merchants of Heoi will start selling items to you.

Act Two[ | ]

Notes[ | ]

  • You can do the runs in Act 2 in any order; Outsider, The Dig and Bad Qi are active at the start of the act. New runs will be available as you finish the old ones. Once enough runs have been done, The Extraction will become available. You'll be given a warning that once you embark on The Extraction, all uncompleted runs will be cancelled. Note that unlike Dragonfall, you can unlock the highest tier of equipment/consumables and your crew members' level 6 abilities before Act III.
  • Ability score checks will scale upwards if the run is done at a later stage. E.g. doing Bad Qi as the second mission will have lower ability score checks during the run, compared to doing it as the penultimate mission before The Extraction.
  • Throughout Act II, if you are given the optional objective to rest in Heoi, do so at your bunk. This optional objective will disappear once you lost a tooth after such a rest.

Runs[ | ]

Optional runs[ | ]

To access these runs, you must learn enough of the associated crew member's past.

Act Three[ | ]

Shadows of Hong Kong Runs[ | ]

Act One[ | ]

You will be able to choose which crew members are with you for Rude Awakening, but you will not be able to customise their gear. Your own equipment would be whatever you're carrying at the time of the final save which is used for the bonus campaign. Your stash is also kept intact, though you wont be able to acess it until the Interlude.

Act Two[ | ]

Optional runs[ | ]

These runs can be done at any time after Rude Awakening (but before Tai Po).

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