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Shadowrun: Hong Kong drones
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Shadowrun: Hong Kong drones
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== Drone basics== * Drones have a maximum range of 21 for pistols (standard), 24 for smgs and shotguns, 28 for rifles, and 32 for snipers. * Drones are fully repaired automatically upon returning to a [[hub]], even if reduced to 0HP. * Drones also replenish any consumables used for free upon returning to a hub. * Drones can be repaired during missions using [[Drone Repair Kits]]. *Drone stats are only affected by the drone combat skill and are completely unaffected by drone control or intelligence. Therefore, it is recommended to only invest in intelligence and drone control enough to unlock the drones and the rank of drone combat desired. *Drone stats in the tables do not include the bonuses to damage and armor from the [[Drone Combat]] skill. === Attack Drones === * In the ''Hong Kong'' campaign, there are now variants of each attack drone design, equipped with weapons for different ranges. Assault variants use an SMG style weapon which benefits from similar abilities to those found in the SMG tree. Roomsweeper variants (Steel Lynx MkII roomsweeper) use a shotgun style weapon. Sniper variants use a sniper rifle style weapon. * Standard variants have a magazine capacity of 99. Assault variants have 60, Auto variants have 40, and Sniper variants have 6. * All Attack Drones get the Basic Repair ability, which can be used only one time per mission and repairs 10 hit points to the drone. {| class="wikitable" style="text-align:center;" |- ! Name !! Class !! Description !! DMG !! Hit<br />Points || Armor || Abilities !! Drone <br />Control |- | style="text-align:left;" | [[Doberman]]<br />Mk. 2 || C || style="text-align:left;" | A basic combat drone that every rigger should own at least once in their shadow career. || 10 || ? || 1 || style="text-align:left;" | Single Shot, Basic Repair (+10 HP) || 1 |- | style="text-align:left;" | [[Doberman]]<br />Mk. 2 Assault || C || style="text-align:left;" | The assault variant of the classic Doberman drone. Its turret has been modified with a burst-fire for short-range skirmishes. || 7 || ? || 2 || style="text-align:left;" | Burst Fire, [[Sweeping Shot]] (1 AOE), [[Flush Target]] (DMG 4 TOHIT -5%), Basic Repair || 1 |- | style="text-align:left;" | [[Strato-9]]<br />Mk. 2 || B || style="text-align:left;" | An old Lone Star hoverdrone that is equipped with a semi-automatic turret. || 12 || ? || 3 || style="text-align:left;" | Overwatch, Single Shot, [[Aimed Shot]] (+12% ACC), Basic Repair || 3 |- | style="text-align:left;" | [[Strato-9]]<br />Mk. 2 Assault || B || style="text-align:left;" | An old Lone Star hoverdrone that has been given a close-range weapon upgrade. || 10 || ? || 3 || style="text-align:left;" | Overwatch, Burst Fire, Aimed Burst (+10% ACC), [[Sweeping Shot]] (1 AOE), [[Flush Target]] (DMG 4 TOHIT -5%), Basic Repair || 3 |- | style="text-align:left;" | [[Strato-9]]<br />Mk. 2 Sniper || B || style="text-align:left;" | An old Lone Star hoverdrone that has been given a long-range weapon upgrade. || 14 || ? || 2 || style="text-align:left;" | Overwatch, Single Shot, [[Aimed Shot]] (+15% ACC), Basic Repair || 3 |- | style="text-align:left;" | [[Steel Lynx]]<br />Mk. 2 || A || style="text-align:left;" | Offers ground-based firepower. It's like having another runner on the team. || 14 || ? || 4 || style="text-align:left;" | Overwatch, Single Shot, [[Aimed Shot]] (+12% ACC), [[Target Head]] (+30% CRIT), [[Target Leg]] (-1 AP, -5% ACC), Basic Repair || 5 |- |[[Steel Lynx]]<br />Mk. 2 (Roomsweeper) |A |Offers ground-based firepower. This model has been fitted with a shotgun attachment. |14 |? |5 |Overwatch, Single Shot, Aimed Shot(+15%), Spread Shot, Basic Repair |5 |- | style="text-align:left;" | [[Guardian]]<br />Mk. 2 || S || style="text-align:left;" | From Ares, this is one of the best combat hoverdrones on the market. Comes with a powerful semi-auto turret. || 16 || 80 || 5 || style="text-align:left;" | Overwatch, Single Shot, [[Aimed Shot]], [[Target Head]], [[Target Leg]]|| 7 |- | style="text-align:left;" | [[Guardian]] Mk. 2 Auto || S || style="text-align:left;" |From Ares, this is one of the best combat hoverdrones on the market. Comes with a fully automatic weapon. || 13 || 70 || 6 || style="text-align:left;" | Overwatch, Single Shot, [[Aimed Shot]], [[Burst Fire]], [[Full Auto]] || 7 |} === Support Drones === * Support Drones trade weapon abilities for a limited number of grenades and medkits. * In the ''Hong Kong ''campaign, there are now variants of each support drone design which offer different primary weapons designed with a greater emphasis on utility. The Assist variant uses a target marking system as opposed to the drone mortar. * Standard Support Drones have a mortar for a weapon, with 1 AoE (but only if it hits), and a magazine capacity of 3. *DrugMule shoots stun darts that do AP damage rather than regular damage and does not have an AoE like other support drone attacks. The DrugMule can also "shoot" hyper at your teammates in a similar fashion to how it shoots stun darts at the enemy. Grants +6% Accuracy * Drones replenish any consumables used for free between missions. {| class="wikitable" style="text-align:center;" |- ! Name !! Class !! Description !! Damage !! Hit<br />Points || Armor || Consumables !! Drone <br />Control |- | style="text-align:left;" | [[Smoker]]<br />Mk. 2 || C || style="text-align:left;" | A support drone that is equipped to lay a smoke trail anywhere you need it most. || 10 || ? || 2 || style="text-align:left;" | x2 [[Smoke Grenade]]: DMG 0 AOE 2 TOHIT -15% 3 RNDs <br />x1 [[Fichetti Concussion Grenade]]: DMG 0 AOE 2 AP -1 || 1 |- | style="text-align:left;" | [[RoboDoc#DrugMule|DrugMule]]<br />Mk. 1 || B || style="text-align:left;" | A mobile pharmacy, stocked to the brim with drugs and a dart launcher. || -1 AP/+6% Hit || ? || 4 || style="text-align:left;" | x1 Tokko <br />x1 [[Jazz]] <br />x2 [[Bliss]] || 3 |- | style="text-align:left;" | [[RoboDoc]]<br />Mk. 2 || B || style="text-align:left;" | A medkit on wheels, it's a runner's best friend in the heat of a firefight. || 12 || ? || 4 || style="text-align:left;" | x2 [[Advanced Medkit]]: HP +20 <br />x2 [[Cavalier Concussion Grenade]]: DMG 0 AOE 2 AP -2|| 3 |- | style="text-align:left;" | [[Sundowner]]<br />Mk. 2 || A || style="text-align:left;" | This classic hoverdrone can support the team with both medkits and concussion grenades. || 14 || ? || 3 || style="text-align:left;" | x1 [[Advanced Medkit]]: HP +20 <br />x2 [[Ares Concussion Grenade]]: DMG 0 AOE 2 AP -3 <br />x2 [[Smoke Grenade]]: DMG 0 AOE 2 TOHIT -15% 3 RNDs || 5 |- | style="text-align:left;" | [[Sundowner]]<br />Mk. 2 Assist || A || style="text-align:left;" | A classic hoverdrone. It carries medkits, smoke grenades and a target designator. Skillset: Single Shot (Range M), Mark Target and Identify Armor. NOT AoE Motar || 10 || ? || 3 || style="text-align:left;" | x1 [[Advanced Medkit]]: HP +20 <br />x2 [[Renraku Flashbang Grenade]]: DMG 0 AOE 2 AP -3 <br />x2 [[Smoke Grenade]]: DMG 0 AOE 2 TOHIT -15% 3 RNDs || 5 |- | style="text-align:left;" | [[Wolfhound]]<br />Mk. 2 || S || style="text-align:left;" | The best support drone in the biz. It will drop a grenade, medkit and even fight. || 16 || ? || ? || style="text-align:left;" | x1 [[Advanced Medkit]]: HP +20 <br />x3 [[Ares Concussion Grenade]]: DMG 0 AOE 2 AP -3 <br />x1 [[Smoke Grenade]]: DMG 0 AOE 2 TOHIT -15% 3 RNDs || 7 |} {{Navbox gear SRHK}} [[Category:Shadowrun: Hong Kong drones]]
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