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'''Action point (AP)''' is a subunit of a character's turn/round. During each turn, a player can take a set number of actions; the AP cost of each action is at least one, although there are multiple examples of actions which require 2 or even 3 AP. In campaigns, most characters start with 2 AP per round; this is increased to 3 per round after a certain stage. [[Drones]] start out with having 2 AP per round when directly controlled by their [[rigger]]; this increases to 3 and later 4 per round, as the rigger's [[Drone Combat]] increases. AP can be increased or decreased. AP is increased by having a [[Haste]] spell casted on the character, or by the character consuming an item (usually drugs). AP decreasing attacks are usually melee criticals or stun grenades. If the AP of a character is reduced to below zero, the character is considered stunned. Stunned characters not only cannot act or move at all; they also lose their [[cover]] bonus (if any), and are susceptible to certain attacks. Drones will become inactive if the rigger is stunned; similarly, [[shaman]]s lose control of their spirits when they are stunned. When jacked into [[the Matrix]], the cyberdeck being used will determine the amount of APs per turn available to a persona. This can range from 2 to 4. APs which are not used by the end of a turn are forfeited. ==Campaign NPCs== *In ''Dragonfall'', [[Glory]] has a personal ability which increases her AP by 1. [[Dietrich]] has a Haste spell equipped by default. *In ''Hong Kong'', [[Racter]]'s drone has 3 AP, despite his Drone Combat being lower than 6 (where the usual rigger gets the +1 AP to his/her drones). [[Gobbet]] has a Haste spell equipped by default, and has an upgrade which increases her accuracy when she casts the Haste. *Bosses such as [[Audran]] in ''Dragonfall'' and Qian Ya in ''Hong Kong'' have 6 APs in one turn.
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