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Triggers Reference
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===Actor Statements=== {| class="wikitable" |- !Statement!! Definition |- || [[Add Actor Karma]] ||Adds the specified Karma of the given actors |- || [[Activate Actor Spawner By Tag]] ||Spawns all unspawned Actors with specific tag |- || [[Activate Actor Spawner]] ||Spawns an unspawned Actor |- || [[Add Tag to Actor]] ||Adds a given tag to the specified Actors |- || [[Add Item to Actor]] ||Adds the specified item to an Actor's inventory |- || [[Add Item to Team]] ||Adds the specified item to a Team's inventory |- || [[Apply Condition Status Effect to Actor]] ||Apply a Condition Status Effect to an Actor for the specified length of time |- || [[Apply Attribute Status Effect to Actor]] ||Apply an Attribute Status Effect to an Actor for the specified length of time |- || [[Apply Skill Status Effect to Actor]] ||Apply a Skill Status Effect to an Actor for the specified length of time |- || [[Apply Specialization Status Effect to Actor]] ||Apply a Specialization Status Effect to an Actor for the specified length of time |- || [[Cause Damage]] ||Cause the specified amount of HP or AP damage to the list of Actors |- || [[Cause Damage Over Time]] ||Cause the specified amount of HP or AP damage to the list of Actors over several rounds |- || [[Clear Persistent Dead Bodies]] ||Clears all persistent dead bodies from inside region |- || [[Clone Actor]] ||Clones an Actor at the given location |- || [[Detain Actor]] ||Removes an actor from the active actor list. Useful for mid-combat transitions. |- || [[Kill Actor]] ||Kills the specified Actor(s) with the specified method for the players |- || [[Open Store Screen From Actor]] ||Opens the Store Screen using the inventory of the owner |- || [[Open Cyberwear Screen From Actor]] ||Opens the Cyberware Screen using the inventory of the owner |- || [[Play Animation]] ||Makes an Actor play the specified animation, followed by idle |- || [[Play Animation From Manifest]] ||Makes an Actor play the specified animation from a manifest, followed by idle |- || [[Play Animation From Type]] ||Makes an Actor play the specified animation from type which tries to fallback, followed by idle |- || [[Remove Item from Actor]] ||Removes the specified item from an Actor's inventory |- || [[Remove Item from Actor by Item Type]] ||Removes all items that match a specific item type from an Actor's inventory |- || [[Remove Item from Team]] ||Removes the specified item from an Team's inventory |- || [[Remove Status Effect from Actor]] ||Removes a specific Status Effect from an Actor |- || [[Remove Tag from Actor]] ||Removes a tag from the specified Actors |- || [[Revert Actor Body Prefab]] ||Reverts all changed actor bodies to their original prefab |- || [[Set Actor Base Attribute]] ||Sets the specified Attribute of the given actors |- || [[Set Actor Base Skill]] ||Sets the specified Skill of the given actors |- || [[Set Actor Base Specialization]] ||Sets the specified Specialization of the given actors |- || [[Set Actor Body Prefab]] ||Changes body of target actors to a selected prefab |- || [[Set Actor Ignored by AI]] ||Sets whether or not the specified Actor is ignored by AI |- || [[Set Actor In Passive Mode]] ||Sets whether or not the specified Actor is Passive Mode |- || [[Set Actor Uninjurable]] ||Sets whether or not the specified Actor can be injured |- || [[Set Actor Unkillable]] ||Sets whether or not the specified Actor can be killed |- || [[Set Actor Vulnerability]] ||Sets whether or not the specified Actor is vulnerable to a certain action type |- || [[Set Actor Ignored by Camera]] ||Sets whether or not the specified Actors are ignored by camera (camera wont trace or focus on player) |- || [[Set Wander Range]] ||Sets a wander range for an actor. Only applies for passive mode |- || [[Set Actor Run Speed]] ||Sets an override run speed for the players |- || [[Set Animation State of Actor to Animation Modifier]] ||Sets the specified animation state of actor to use the specified animation modifier instead |- || [[Teleport Actor]] ||Moves an Actor to the given location with the specified method |- || [[Teleport Actor near Actor]] ||DEPRECIATED: Teleports an actor near another actor using the specified method |- || [[Teleport Actor With Fade]] ||Moves an Actor to the given location, fading out before moving and fading back in once done |- || [[Teleport Actor to Area Around Actor]] ||Teleports an actor near another actor using the specified method |- || [[Teleport Actor to Area Around Point]] ||Teleports an actor near a point using the specified method |- |}
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