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This tutorial will go over the functions available to a Teleporter Region. These regions are great for getting from node to node in the matrix or transporting actors around the meat world.
- Creating a Teleporter Region
- From A to B and Back
- Making it look pretty
Creating a Teleporter Region[edit | edit source]
First off you are going to have to create a new Region. Once created select the Region and give it a descriptive name and set its type to Teleporter. Repeat to create a destination region. Note that the destination region does not have to be a Teleporter Region. Or Ctrl+Click+Drag to copy the region, be sure to rename it.
Teleporter Regions are a special kind of Region. When active, a player will teleport upon entering the Teleporter Region to another Region. This means the destination region does not have to be a teleporter as well. With that said, the first thing is to create a new region and set its name and type.
- Right-Click Regions -> Select New Region
- With the Region selected, set its name in the Properties View (e.g. c01_s01_TeleportRegion)
- Set the Regions Type to Teleporter
- A new Properties Table will appear for the Teleporter Region
- Drag the Teleporter Region Indicators into place
- While holding Ctrl, Select and Drag the Region to make a copy
- Rename the copy (e.g. c01_s01_TeleportRegion_2)
Setting Teleporter Properties[edit | edit source]
With the two Regions in place it is time to take a look at the Teleporter Region Properties.
- Set the destination of the first region to your copied region (e.g. c01_s01_TeleportRegion_2)
- Repeat this process for the second region, pointing its destination to the first region.
Camera Teleport[edit | edit source]
If you run a test of your scene you'll notice that the actor teleports from one region to the next, but you have to manually move the camera yourself. To fix this, we create a trigger that will teleport the camera to the actor whenever the actor teleports.
- Create a new trigger (e.g. camera_teleport)
- Add a new When Statement:
- Set the When Statement to On Actor Teleport
- Add a new If Statement:
- Set it to Actor is Player Controlled
- Add a new Do Statement:
- Check Retain Trigger After Triggering!
The trigger should end up something like this:
When an Actor is teleported
( Single Actor: Triggering Actor ) is Player-controlled
Teleport the camera to Triggering Actor