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Overview[ | ]
A Tag is a fixed string that can be attached to any Asset in the Scene. These can later be used with Triggers to affect tagged assets.
Creating a Tag[ | ]
Tags can be created from the Scene Data view or the Properties view of an asset. From the scene data view you have two options:
Option A:
Option B:
Once created double-click the new tag and assign it a name.
Assign a Tag[ | ]
Tags can be assigned from the properties view or by a trigger.
Properties[ | ]
For assigning Tags outside of game play, working through an assets properties view is an option.
- Select the asset you intend to tag from the scene view
- In the properties view of that asset, type a new tag in the tag box
You may assign multiple tags this way by separating them with commas.
Triggers[ | ]
If you want to assign a tag during game play you'll want to do it with a Trigger.
- Create a new Trigger
- Setup the proper When and If Statement for your Trigger
- Setup the Do Statement Add Tag to Actor or Add Tag to Prop
You can assign multiple tags to a prop in this way or tags to multiple props.
Similarly, if you want a Tag removed, you will create another Trigger using the Remove Tag From Actor or Remove Tag From Prop Do Statements.