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Skills are the core of your runner's abilities, determining what they specialize in - and what they cannot do, even if their life depended on it.

Each skill is tied to a specific attribute, which determines its maximum level. A skill is further broken down into specializations, which determine the focus of the skill. Attributes, skills and specializations are all increased by spending Karma (permanent), or by using or equipping items (armor or cyberware; consumables during combat).

Example:

  • Attribute (Quickness)
    • Skill (Ranged Combat)
      • Specialization (Pistol)

Raising an attribute from a value x to (x+1) will cost (x+1) Karma. E.g., raising an attribute from 2 to 3 will cost 3 Karma. Using the same example, raising an attribute from 0 to 3 will cost (1+2+3) = 6 Karma.

Temporary attribute boosts do not allow underlying skills or specializations to be raised higher. The only exception is with level 6 Cyberware Affinity, which allows boosts from installed Cyberware to also set a higher maximum for skills and specializations.

Body[ | ]

  • Cyberware Affinity: Unlocks the ability to install powerful cyberware weapons (only available in SR:Hong Kong)
    • Cyber Spur
    • Hand Razor
    • Monofilament Whip

Quickness[ | ]

Strength[ | ]

Charisma[ | ]

Intelligence[ | ]

Willpower[ | ]

see also: Character creation: Attributes and Skills

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