Shadowrun: Hong Kong weapons
This page lists all weapons in Shadowrun: Hong Kong.
Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.
Pistols[edit | edit source]
- Pistols are most accurate at medium ranges.
- Pistol skill 4 reduces reloading to 0 AP.
- Revolvers can't use the Double Tap or Chainshot abilities.
|Tiffani Self-Defender||An elegant weapon, perfect security for the woman about town.||0||4||12||150|
|Fichetti Security 500||A cheap, common pistol. Mass-produced to keep the cost minimal.||0||7||12||150|
|Tiffani Self-Defender II||An elegant weapon, perfect security for the woman about town.||0||10||12||150|
|Ceska Black Scorpion||A common machine pistol. Has limited stopping power but fires bursts from a large clip.||1||6||28||250|
|Ares Predator||An Ares classic considered the premier heavy pistol on the streets.||4||10||15||550|
|"The Bloody End"||This weapon has been customized with a bullet-slivering chamber, creating makeshift flechette when fired. This lowers accuracy, but can cause mild to extreme bleeding||4||11||14||550|
|Browning Max-Power||A powerful heavy pistol and primary rival to the Ares Predator. Slightly more cost-effective, but slightly less capable.||4||12||10||650|
|Cavalier Deputy||An old-school revolver that gives increased damage but fewer combat options. Cannot use the Chain Shot ot Double Tap abilities.||5||14||7||600|
|Savalette Guardian||This popular heavy pistol can fire a three-round burst.||5||10||12||1000|
|Remington Roomsweeper||A Remington favorite. Shotgun punch and spread an a heavy-pistol-sized package. Short range but wide spread.||5||14||4||1500|
|Ruger Super Warhawk||A modern revolver. Massive stopping power, but cannot use the Chain Shot or Double Tap abilities.||6||16||6||1250|
|Colt Manhunter||A heavy pistol created to perform under the most extreme situations.||6||14||16||1250|
|Ruger Thunderbolt||Lone Star’s favorite heavy pistol. Capable of a powerful burst fire mode.||7||14||12||2000|
|Nemesis Arms Gyrojet Pistol||A pistol that fires 14mm rocket rounds. Inaccurate at close range.||7||18||5||2450|
SMGs[edit | edit source]
- Submachine guns are most accurate at medium ranges.
- Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
|Beretta Model 70||A small submachine gun with big damage potential.||0||5||30||350|
|Uzi III||The most popular submachine gun in the world.||1||6||24||600|
|Ingram Smartgun||The professional street samurai’s weapon of choice.||4||8||30||900|
|Colt Cobra TZ-110||A milspec submachine gun that’s easily found on the streets.||5||9||24||1200|
|"Wild One"||This SMG bucks and kicks with every shot, impossible to control. Its accuracy is reduced, but it has a chance to hit adjacent targets.||5||11||28||1200|
|SCK Model 100||The submachine gun made famous by the Renraku Red Samurai.||6||11||24||1750|
|Heckler & Koch HK227||The high-end submachine gun that serves both security and shadowrunners.||7||12||30||3000|
Shotguns[edit | edit source]
- Shotguns are most accurate at short ranges.
- Shotguns have a chance to hit adjacent targets.
|Sawed-Off Benelli||A low-end, all-purpose shotgun, with the last few inches of the barrel sawed off.||0||10||4||280|
|Street Sweeper||A makeshift, homemade shotgun.||0||14||2||200|
|Ganger's Shotgun||Held together by duct tape, this shotgun has seen many owners.||1||6||4||250|
|Benelli Raffaello||A low-end, all-purpose shotgun.||1||12||4||400|
|"Sandblaster"||This custom-made implement was designed for protracted engagements against armored targets. Each hit reduces the target’s armor by 1.||4||12||2||200|
|Mossberg CMDT||The favorite shotgun of CorpSec worldwide.||4||14||8||800|
|Remington 990||A shotgun seemingly made for shadowrunners.||4||16||8||1500|
|Enfield AS-7||An assault shotgun that has a burst fire option.||6||18||10||2500|
|Defiance T-250||A top-of-the-line shotgun for those like big damage.||7||20||5||3500|
(Assault) Rifles[edit | edit source]
- Assault Rifles are most accurate at longer ranges.
|AK-97||The most common assault rifle in the world.||0||8||24||500|
|Semopal vz/88V||A basic Czech-made assault rifle known for being cheap, reliable, and ubiquitous.||2||9||30||800|
|Heckler & Koch G12A3z||Smaller than most assault rifle, yet just as deadly.||4||11||32||1350|
|Steyr AUG-CSL||An innovative new assault rifle with an integrated gas-vent recoil compensation system.||4||15||34||3750|
|FN HAR||An assault rifle used by CorpSec units. More accurate and pierces up to 2 Armor.||4||10||36||1500|
|Colt M23||An easy favorite of runners, combining high stopping power with ammo capacity in a familiar package. Pierces up to 2 Armor.||6||13||38||2750|
|Ares Alpha||Ares’ top-of-the-line assault rifle. Its bullpup design allows for the accuracy of a long barrel in a small, lightweight package.||7||16||40||4000|
|Ares HVAR||A new Ares' assault rifle model that incorporates a higher velocity barrel. Its extreme rate of fire results in two additional attacks in Burst and Full Auto. Cannot fire single shot or aimed shot.||7||14||56||4300|
Sniper Rifles[edit | edit source]
- Sniper Rifles are most accurate at long range (longer than Assault Rifles).
- Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire.
|Ruger 100-S||A stock sniper rifle easily found on the black market.||3
|Walther MA-2100||The official sniper rifle of the CSA, effective at long range. Pierces up to 1 Armor.||6||18||5||2000|
|Prototype Sniping Laser||This heavy laser rifle has low capacity before requiring a ”reload” battery swap. Pierces up to 2 Armor. It is slightly more accurate than a traditional weapon.||6||20||3||2000|
|Ranger Arms SM-3||Extremely powerful, and with a variable-magnification scope. Pierces up to 1 Armor.||8||20||6||3000|
- The Ruger 100-S requires Ranged Combat 3, while the smartlink version of the same weapon requires Ranged Combat 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements.
Machine Guns[edit | edit source]
- Machine Guns can fire in burst or full auto mode and have large ammo capacities.
- Machine Guns use the Rifle specialization.
- Due to their weight, most Machine Guns have a minimum Strength requirement.
|Vindicator Minigun||Six rotating barrels with an impressive rate of fire.||4||5||20||42||5000|
Assault Cannons[edit | edit source]
- Assault Cannons use the Rifle specialization.
- Due to their weight, most Assault Cannons have a minimum Strength requirement.
- Available in the Hong Kong Bonus Campaign.
|Panther Assault Cannon||The absolute last word in firepower, this heavy anti-materiel rifle fires a 30mm high-explosive shaped-charge round.||5||5||35||4||5275|
Tasers[edit | edit source]
- Tasers use the Ranged Combat skill, but do not benefit from any specific specialization, despite being sized as pistols.
|Defiance Super Shock||A popular weapon with law enforcement. Its darts trail a wire, allowing a powerful shock to be delivered.||2||4||5||1||350|
|Yamaha Pulsar||The Pulsar has a higher capacity and range than the standard taser.||5||4||9||2||800|
Explosive Launchers[edit | edit source]
- Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times.
- Explosive Launchers use the Ranged Combat skill, but do not benefit from any specific specialization.
|M79 Grenade Launcher||A classic tube-fired grenade launcher.||1||14||1||500|
|ArmTech MGL-6||Portable grenade launcher that fires mini-grenades. 2 AP to reload.||3||12||6||1200|
Unarmed[edit | edit source]
- Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).
|Name||Description||Close Combat||Qi Casting||Damage||Cost|
|Fist||No weapon. No problem. Damage is equal to your Strength.||0||-||+0||-|
|Spiked Fist||Causes minor bleeding to target on impact, with DMG of your Strength +1. May do AP DMG on critical hits.||0||-||+1||350|
|Shock Glove||An armored glove. DMG: Strength +2. May do AP DMG on critical hits. Allows for an enhanced Stun attack on 2 RND cooldown.||0||-||+2||350|
|Punching Dagger||Causes moderate bleeding to target on impact, with DMG of your Strength +2. May do AP DMG on critical hits.||5||-||+2||1250|
|Cestus||Causes heavy bleeding to target on impact, with DMG of your Strength +3. May do AP DMG on critical hits.||8||-||+3||1950|
|Blood Calls to Blood
|Causes bleeding to target on impact. When a target is killed, the wielder is healed 5 HP per RND for 3 RNDs. May do AP DMG on critical hits.||8||5||+3||2650|
Melee[edit | edit source]
- Most of the swords reduce the target's AP on a critical hit.
|Name||Description||Close Combat||Qi Casting||Damage||STN||Ar-P||Cost||Extra|
|Baseball Bat||Knock 'em out of the park with this old-fashioned slugger.||0||-||2||50|
|Machete||Basically a sharp piece of metal with a handle. May do AP DMG on a critical hit.||1||-||3||250|
|Katana||A cheap reproduction of the Japanese classic. May do AP DMG on a critical hit.||3||-||4||650|
|Emperor's Sword||An ancient sword, etched with Chinese seal script. May do AP DMG on a critical hit.||5||-||3||1||0||-||Lightning Bolt // DMG 11, STN 1, Ar-P 2, Range 10, Cooldown 2|
|Axe||A heavy axe made for hacking through enemies. Will not do AP DMG on normal hits.||5||-||6||1500|
|Hand-Forged Katana||A deadly weapon and a work of art. May do AP DMG on a critical hit.||5||-||5||1750|
|Serrated Machete||A brutally crafted blade that causes bleeding damage, and strips 1 Armor on hit. May do AP DMG on a critical hit.||6||-||5||1||0||-||On hit, causes -1 Armor and Bleeding: -2 HP per RND, for 2 rounds|
|Chinese War Sword||A two handed war sword capable of hacking through armor. May do AP DMG on critical hits.||7||-||6||1||0||3500|
|Centurion Laser Axe||Has two welding lasers focused along the cutting edge, greatly improving its cutting effectiveness.||7||-||7||3500|
|Ares Mono-Sword||A sword with superfine monofilament wire attached to the blade edges. Extremely sharp and unlikely to blunt.||7||-||5||1||1||3500|
|Runes have been etched into this katana, capable of producing flames when striking a target. On Crit, will ignite the target for5-7 additional DMG.||4||3||3||1850|
|Distant Storms Foretold
|A katana forged to disable and harry targets. May do AP DMG on a critical hit. On critical hit, does an additional -1 AP shock damage for 2 RNDs.||5||5||5||1||0||2250|
|A Chinese sword imbued with shamanic magic. When an enemy is killed with this sword, the wielder gains +1 AP on their next turn. May do AP DMG on a critical hit.||6||6||5||2450|
Cyberweapons[edit | edit source]
Throwing Weapons[edit | edit source]
- Hits from throwing weapons will flush targets from cover.
|Throwing Knife||A simple knife, balanced for throwing.||0||+4||10||250|
|Shuriken||A well-crafted throwing star with a carbon steel edge. May do additional AP DMG.||0||+6||15||600|