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Shadowrun: Hong Kong decks & programs

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This page lists all the cyberdecks and programs available in Shadowrun Returns: Hong Kong. Approach Maximum Law to purchase them.

Cyberdecks[edit | edit source]

Name Description Decking Programs ESPs Evasion IP AP Hack
Time
Sony CTY-360 The first deck made for shadowrunners. Simple, street ready and nearly indestructible. 1 3 1 0 175 2 +0s
Renraku Kraftwerk-1 Renraku's best deck and easily modified for the streets. 3 4 2 2 225 3 +5s
Fuchi VirtuaX Fuchi created the VirtuaX for employees. Now deckers love to use it against them. 5 5 2 3 275 3 +10s
Novatech Slimcase-10 Tailored for aggressive decking the Slimcase has an upgraded basic attack but with a lower IP rating. 5 6 3 5 225 4 +15s
Transys Highlander This high end deck by Transys has a higher IP rating than the competition. 5 5 2 3 325 3 +12.5s
Fairlight Excalibur The deck that every decker dreams about. It's the Holy Grail of cyberdecks. 7 6 3 5 300 4 +15s
Name Cost
Sony CTY-360 350
Renraku Kraftwerk-1 900
Fuchi VirtuaX 2850
Novatech Slimcase-10 3400
Transys Highlander 3750
Fairlight Excalibur 4400

Expert System Programs[edit | edit source]

See also the ESPs page.

Programs[edit | edit source]

Name Version Description Cost AP CD
Decrypt 1.0 Adds 0.5 seconds to Delay when hacking Blocker IC. Does not Stack. 200 1 0
2.0 Adds 1 second to Delay when hacking Blocker IC. Does not Stack. 400 1 0
3.0 Adds 1.5 seconds to Delay when hacking Blocker IC. Does not Stack. 600 1 0
Dual Routine Boost NA Boost Persona speed by 40%. Does not stack with other Boost programs. 500 1 0
Boost NA Boost Persona speed by 20%. Does not stack with other Boost programs. 300 1 0
Blaster 1.0 An area of effect Matrix attack that deals -50 IP DMG to IC and Deckers. (AOE 2) 100 1 2
2.0 An area of effect Matrix attack that deals -75 IP DMG to IC and Deckers. (AOE 2) 200 1 2
3.0 An area of effect Matrix attack that deals -100 IP DMG to IC and Deckers. (AOE 2) 300 1 2
Degrade 1.0 Hostile target will take 25 additional DMG from incoming attacks for 3 RNDS. 100 1 0
2.0 Hostile target will take 50 additional DMG from incoming attacks for 3 RNDS. 200 1 0
3.0 Hostile target will take 75 additional DMG from incoming attacks for 3 RNDS. 300 1 0
Erosion 1.0 Erodes integrity points of IC. Does -50 IP, with ongoing -25 IP for 2 RNDS. 100 1 2
2.0 Erodes integrity points of IC. Does -75 IP, with ongoing -25 IP for 2 RNDS. 200 1 2
3.0 Erodes integrity points of IC. Does -100 IP, with ongoing -25 IP for 2 RNDS. 300 1 2
Firewall 1.0 Creates four squares of firewall that cause -25 IP when moving through it. 100 1 1
2.0 Creates five squares of firewall that cause -25 IP when moving through it. 200 1 1
3.0 Creates five squares of firewall that cause -50 IP when moving through it. 300 1 1
Killer 1.0 A powerful attack program directed at one target, dealing -75 IP DMG. 100 1 1
2.0 A powerful attack program directed at one target, dealing -100 IP DMG. 200 1 1
3.0 A powerful attack program directed at one target, dealing -125 IP DMG. 300 1 1
Killjoy 1.0 Does -2 AP to a single target. 200 1 1
2.0 Does -3 AP to a single target. 300 1 1
Medic 1.0 Heals yourself or a friendly target for 50 IP. 100 1 3
2.0 Heals yourself or a friendly target for 75 IP. 200 1 3
3.0 Heals yourself or a friendly target for 100 IP. 300 1 3
Shield 1.0 Incoming DMG from attacks is reduced by 15 for 4 RNDS. 100 1 0
2.0 Incoming DMG from attacks is reduced by 25 for 4 RNDS. 200 1 0
3.0 Incoming DMG from attacks is reduced by 50 for 4 RNDS. 300 1 0
Sniffer 1.0 Increases your chance to hit against enemy IC and deckers by 15% for 3 RNDS. 100 1 0
2.0 Increases your chance to hit against enemy IC and deckers by 20% for 3 RNDS. 200 1 0
3.0 Increases your chance to hit against enemy IC and deckers by 25% for 3 RNDS. 300 1 0
Suppression 1.0 Reduces System Trace by 50, shares a cooldown with other suppression programs. 200 3 8
Slow 1.0 Reduces AP of target by 1 for 2 RNDS. 100 1 3