Shadowrun Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Front Page
Editor Overview
Community Portal
Recent changes
Random page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Shadowrun Wiki
774
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Front Page
Editor Overview
Community Portal
Recent changes
Random page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Shadowrun: Hong Kong Cyberware
(section)
Back to page
Edit
VisualEditor
View history
Talk (3)
Edit Page
Shadowrun: Hong Kong Cyberware
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Cyberweapons == * Most cyberweapons use the [[Close Combat]] skill for accuracy and [[Cyberware Affinity]] for critical chance. The only exception is the Monofilament Whip, which uses [[Ranged Combat]] for accuracy. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Cyber<br/>Affinity !! Essence !! Cost |- | style="text-align:left;" | Ares Hand Razors || style="text-align:left;" | Uses the Close Combat skill for accuracy and Cyberware Affinity for critical chance.<br/>''DMG: Strength +3. Causes 2 bleeding DMG. May do AP DMG. Pierces up to 1 Armor.'' || 1 || 0.5 || 600 |- | style="text-align:left;" | Yamatetsu Hand Razors || style="text-align:left;" | Uses the Close Combat skill for accuracy and Cyberware Affinity for critical chance.<br/>''DMG: Strength +5. Causes 3 bleeding DMG. May do AP DMG. Pierces up to 2 Armor.'' || 4 || 0.5 || 1950 |- | style="text-align:left;" | Cross Cyber Spur || style="text-align:left;" | Uses the Close Combat skill for accuracy and Cyberware Affinity for critical chance.<br/>''DMG: Strength +4. Causes 1 bleeding DMG. Does no AP DMG. Pierces up to 1 Armor.'' || 2 || 0.25 || 850 |- | style="text-align:left;" | Yamatetsu Cyber Spur || style="text-align:left;" | Uses the Close Combat skill for accuracy and Cyberware Affinity for critical chance.<br/>''DMG: Strength +6. Causes 1 bleeding DMG. Does no AP DMG. Pierces up to 3 Armor.'' || 5 || 0.25 || 2250 |- | style="text-align:left;" | Shock Hand || style="text-align:left;" | Uses the Close Combat skill for accuracy and Unarmed for critical chance.<br/>''DMG: Strength +2. May do AP DMG on critical hits. Allows for an enhanced Stun attack on a 2 RND cooldown.'' || 2 || 0.5 || 699 |- | style="text-align:left;" | Monofilament Whip || style="text-align:left;" | Uses Ranged Combat for accuracy and Cyberware Affinity for critical chance.<br/>''DMG: 14. Damage does not scale with strength. Causes 2-3 bleeding DMG. Does no AP damage. Range is up to 7 tiles.'' || 4 || 1 || 2000 |}
Summary:
Please note that all contributions to the Shadowrun Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab