This page lists all weapons in Shadowrun: Dragonfall.
Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.
Pistols[ | ]
- Pistols are most accurate at medium ranges.
- Pistol skill 4 reduces reloading to 0 AP.
- Revolvers can't use the Double Tap or Chainshot abilities.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Tiffani Self-Defender | An elegant weapon, perfect security for the woman about town. | 0 | 4 | 12 | 150 |
Fichetti Security 500 | A low grade pistol carried mostly by guards. | 0 | 6 | 12 | 150 (200) |
Tiffani Self-Defender II | An elegant weapon, perfect security for the woman about town. | 0 | 10 | 12 | 150 |
Ceska Black Scorpion | The most common gun in the shadows. Everyone owns at least one. | 1 | 6 | 28 | 250 (350) |
Slapdash Pistol | Made up of mixed parts from Ares, Cavalier and Ruger pistols. | 2 | 6 | 14 | 1999 |
Ares Predator | The Ares classic is considered a premier heavy pistol. | 4 | 10 | 15 | 550 (700) |
Browning Max-Power | A powerful heavy pistol. | 4 | 12 | 10 | 650 (800) |
Cavalier Deputy | An old school revolver that gives increased damage but less combat options. | 5 | 14 | 7 | 600 (750) |
Savalette Guardian | This popular pistol can fire a 3-round burst. | 5 | 10 | 12 | 1000 (1250) |
Remington Roomsweeper | A Remington favorite. Shotgun punch and spread an a heavy-pistol-sized package. Short range but wide spread. | 5 | 14 | 4 | 1500 |
Ruger Super Warhawk | A modern revolver that gives increased damage but less combat options. | 6 | 16 | 6 | 1250 (1500) |
Colt Manhunter | A heavy pistol created to perform perfectly under the most extreme situations. | 7 | 14 | 16 | 1250 (1500) |
Ruger Thunderbolt | Lone Star's favorite heavy pistol. | 8 | 14 | 12 | 2000 (2500) |
SMGs[ | ]
- Submachine guns are most accurate at medium ranges.
- Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Beretta Model 70 | A small sub-machine gun with big damage potential. | 0 | 5 | 30 | 350 (500) |
Uzi III | The most popular SMG in the world. | 1 | 6 | 24 | 600 (800) |
Ingram Smartgun | The professional street samurai's weapon of choice. | 4 | 8 | 30 | 900 (1125) |
Colt Cobra TZ-110 | A MilSpec SMG that's easily found on the streets. | 5 | 9 | 24 | 1200 (1450) |
SCK Model 100 | The SMG made famous by the Renraku Red Samurai. | 6 | 11 | 24 | 1750 (2250) |
Heckler & Koch HK227 | The high-end SMG that serves both security and shadowrunners. | 8 | 12 | 30 | 3000 (3750) |
Shotguns[ | ]
- Shotguns are most accurate at short ranges.
- Shotguns have a chance to hit adjacent targets.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Sawed-Off Benelli | A low-end, all-purpose shotgun, with the last few inches of the barrel sawed off. | 0 | 10 | 4 | 280 |
Street Sweeper | A makeshift, home-made shotgun. | 0 | 14 | 2 | 200 |
Ganger's Shotgun | Held together by duct tape, this shotgun has seen many owners. | 1 | 6 | 4 | 250 |
Benelli Raffaello | A low-end, all-purpose shotgun. | 1 | 12 | 4 | 400 (600) |
Mossberg CMDT | The favorite shotgun of CorpSec worldwide. | 4 | 14 | 8 | 800 (1100) |
Remington 990 | A shotgun seemingly made for Shadowrunners. | 4 | 16 | 8 | 1500 (2000) |
Enfield AS-7 | An assault shotgun that has a burst fire option. | 6 | 18 | 10 | 2500 (3000) |
Defiance T-250 | A top-line shotgun for those that like the big damage. | 8 | 20 | 5 | 3500 (4250) |
(Assault) Rifles[ | ]
- Assault Rifles are most accurate at longer ranges.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
AK-97 | The most common assault rifle in the world. | 0 | 10 | 24 | 500 (750) |
Steyr AUG-CSL | An innovative new assault rifle with an integrated gas-vent recoil compensation system. | 0 | 15 | 34 | 3750 |
Semopal vz/88V | A basic assault rifle that is surprisingly good. | 3 | 11 | 30 | 800 (1000) |
Heckler & Koch G12A3z | Smaller than most assault rifles, yet just as deadly. | 4 | 13 | 32 | 1500 (2000) |
FN HAR | An assault rifle used by CorpSec units. More accurate and pierces up to 2 armor. | 4 | 12 | 36 | 1500 (2000) |
Colt M23 | The most common assault rifle found in the shadows. | 6 | 15 | 34 | 2750 (3500) |
Ares Alpha | Ares' top of the line assault rifle. | 8 | 17 | 42 | 4000 (5000) |
Sniper Rifles[ | ]
- Sniper Rifles are most accurate at long range (longer than Assault Rifles).
- Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Ruger 100-S | A stock sniper rifle easily found on the black market. | 3 (4) |
16 | 4 | 1200 (1750) |
Walther MA-2100 | The official sniper rifle of the CSA. Pierces up to 1 armor. | 6 | 18 | 5 | 2000 (2500) |
Ranger Arms SM-3 | Extremely powerful, and with a variable-magnification scope. Pierces up to 1 Armor. | 8 | 20 | 6 | 3000 (3750) |
- The Ruger 100-S requires Ranged Combat 3, while the smartlink version of the same weapon requires Ranged Combat 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements.
Machine Guns[ | ]
- Machine Guns can fire in burst or full auto mode and have large ammo capacities.
- Machine Guns use the Rifle specialization.
- Due to their weight, most Machine Guns have a minimum Strength requirement.
Name | Description | Ranged Combat | Strength | Damage | Capacity | Cost |
---|---|---|---|---|---|---|
Vindicator Minigun | Six rotating barrels with an impressive rate of fire. | 3 | 7 | 20 | 30 | 5000 |
Tasers[ | ]
- Tasers use the Ranged Combat skill, but do not benefit from any specific specialization, despite being sized as pistols.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Pain Inducer | A customized taser with increased accuracy as well as a chance to spread to adjacent targets. 2 AP to reload. | 0 | 8 | 2 | 800 |
Defiance Super Shock | A popular weapon with law enforcement. Its darts trail a wire, allowing a powerful shock to be delivered. | 2 | 4 | 1 | 350 |
Yamaha Pulsar | The Pulsar has a higher capacity and range than the standard taser. | 5 | 4 | 2 | 800 |
Explosive Launchers[ | ]
- Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times.
- Explosive Launchers use the Ranged Combat skill, but do not benefit from any specific specialization.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
M79 Grenade Launcher | A classic tube-fired grenade launcher. | 1 | 14 | 1 | 500 |
ArmTech MGL-6 | Portable grenade launcher that fires mini-grenades. 2 AP to reload. | 3 | 12 | 6 | 1200 |
Unarmed Weapons[ | ]
- Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).
Name | Description | Close Combat | Damage | Cost |
---|---|---|---|---|
Fist | No weapon. No problem. Damage is equal to your Strength. | 0 | +0 | - |
Spiked Fist | Causes minor bleeding on target on impact, with damage of your Strength +1. May do AP damage on critical hits. | 2 | +1 | 350 |
Punching Dagger | Causes moderate bleeding on target on impact, with damage of your Strength +2. May do AP damage on critical hits. | 5 | +2 | 1250 |
Cestus | Causes heavy bleeding on target on impact, with damage of your Strength +3. May do AP damage on critical hits. | 8 | +3 | 2500 |
Melee Weapons[ | ]
- Most of the swords reduce the target's AP on a critical hit.
Name | Description | Close Combat | Damage | Cost |
---|---|---|---|---|
Broom | Sweep away your enemies with this multi-purpose implement. | 0 | 2 | 10 |
Baseball Bat | Knock 'em out of the park with this old-fashioned slugger. | 0 | 2 | 50 |
Machete | Basically a sharp piece of metal with a handle. May do AP damage on a critical hit. | 1 | 3 | 250 |
Katana | Cool sword. May do AP DMG on a critical hit. | 3 | 4 | 650 |
Axe | A heavy axe made for cutting up your enemies. | 5 | 6 | 1500 |
Hand-Forged Katana | A work of art and a deadly weapon. May do AP DMG on a critical hit. | 5 | 5 | 1750 |
Dikoted Katana | A katana that has undergone the Dikote process, making it truly deadly. May do AP DMG on critical hits. | 7 | 6 | 3500 |
Centurion Laser Axe | Has two welding lasers focused along the cutting edge, greatly improving its cutting effectiveness. | 8 | 7 | 5000 |
Ares Mono-Sword | A sword with superfine monofilament wire attached to the blade edges. Extremely sharp and unlikely to blunt. | 8 | 6 | 5000 |
Throwing Weapons[ | ]
Name | Description | Throwing Weapons | Reach | Damage | Cost |
---|---|---|---|---|---|
Throwing Knife | Low tech opens up so many possibilities. | 0 | 10 | 4 | 250 |
Shuriken | Low tech opens up so many possibilities. May do additional AP damage. | 0 | 15 | 6 | 600 |