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Overview[edit | edit source]
Scene Contents is a view with a running list of all the things on the map that can be interacted with to cause some sort of action. This includes Actors, Interactable Props, Regions, and Paths. These can be affected by setting off Triggers, updating Goals, starting Events, and more.
Scene Contents[edit | edit source]
Actors[edit | edit source]
Actors are your PC's and NPC's. Their spawners will be listed here when they have been added to the Scene
Interactable Props[edit | edit source]
Any prop that you've setup in the scene to be interactable will show up here.
Regions[edit | edit source]
Regions you create in the Scene will be listed here.
Paths[edit | edit source]
Paths you create in the Scene will be listed here.
The Drop Down[edit | edit source]
The Filter[edit | edit source]
The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.
Quest Item: c01_s01_Lab_Key
- c01 refers to the object being part of Chapter 1
- s01 refers to the object being part of Scene 1
This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.
Adding New Data[edit | edit source]
Actors dragged into the Scene from the Asset Library are automatically added to the Scene Contents view. This also goes for props that are made interactable.
Tutorials[edit | edit source]
Quick Start Guide 2 - Introduces Regions
Quick Start Guide 3 - Introduces Intractable Props
Teleporting - Breakdown of teleporting regions