Scene Contents

From Shadowrun Wiki
Jump to: navigation, search

Overview[edit | edit source]

Scene Contents is a view with a running list of all the things on the map that can be interacted with to cause some sort of action. This includes Actors, Interactable Props, Regions, and Paths. These can be affected by setting off Triggers, updating Goals, starting Events, and more.

Scene Contents[edit | edit source]

Actors[edit | edit source]

Actors are your PC's and NPC's. Their spawners will be listed here when they have been added to the Scene

Interactable Props[edit | edit source]

Any prop that you've setup in the scene to be interactable will show up here.

Regions[edit | edit source]

Regions you create in the Scene will be listed here.

Paths[edit | edit source]

Paths you create in the Scene will be listed here.

The Drop Down[edit | edit source]

From the drop down menu IconGearDropdown.PNG you can filter the visible data by:

  • IconActor.PNGActors
  • IconProp1.PNGInteractable Props
  • IconRegion.PNGRegions
  • IconPath.PNGPaths

The Filter[edit | edit source]

The filter will match your search to the Name of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Quest Item: c01_s01_Lab_Key

  • c01 refers to the object being part of Chapter 1
  • s01 refers to the object being part of Scene 1

This way, you can search for everything in Chapter 1 by typing "c01" in the filter. Likewise, type "s01" to search for everything in Scene 1.

ViewSceneContents.PNG

Adding New Data[edit | edit source]

Actors dragged into the Scene from the Asset Library are automatically added to the Scene Contents view. This also goes for props that are made interactable.

Using the IconGearDropdown.PNG to edit contents of Story Data

  • IconNewGeneric.PNGCreate a new Actor
  • IconNewGeneric.PNGCreate a new Region
  • IconNewGeneric.PNGCreate a new Path Route

Tutorials[edit | edit source]

Quick Start Guide 2 - Introduces Regions

Quick Start Guide 3 - Introduces Intractable Props

Teleporting - Breakdown of teleporting regions