Programs

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Programs are purchasable abilities that deckers can use to protect themselves and combat enemy IC while in the Matrix. Programs are not equipped normally, but are instead loaded into the decker's cyberdeck (or avatar, as no deck is required to enter the matrix or use a program) each time the decker enters the matrix.

Program accuracy and effectiveness are determined by decking skill and intelligence.

Shadowrun: Hong Kong[edit | edit source]

These are the programs available in Shadowrun: Hong Kong.

Name Version Description Nuyen AP CD
Decrypt 1.0 Adds 0.5 seconds to Delay when hacking Blocker IC. Does not Stack. 200 1 0
2.0 Adds 1 second to Delay when hacking Blocker IC. Does not Stack. 400 1 0
3.0 Adds 1.5 seconds to Delay when hacking Blocker IC. Does not Stack. 600 1 0
Dual Routine Boost NA Boost Persona speed by 40%. Does not stack with other Boost programs. 500 1 0
Boost NA Boost Persona speed by 20%. Does not stack with other Boost programs. 300 1 0
Blaster 1.0 An area of effect Matrix attack that deals -50 IP DMG to IC and Deckers. (AOE 2) 100 1 2
2.0 An area of effect Matrix attack that deals -75 IP DMG to IC and Deckers. (AOE 2) 200 1 2
3.0 An area of effect Matrix attack that deals -100 IP DMG to IC and Deckers. (AOE 2) 300 1 2
Degrade 1.0 Hostile target will take 25 additional DMG from incoming attacks for 3 RNDS. 100 1 0
2.0 Hostile target will take 50 additional DMG from incoming attacks for 3 RNDS. 200 1 0
3.0 Hostile target will take 75 additional DMG from incoming attacks for 3 RNDS. 300 1 0
Erosion 1.0 Erodes integrity points of IC. Does -50 IP, with ongoing -25 IP for 2 RNDS. 100 1 2
2.0 Erodes integrity points of IC. Does -75 IP, with ongoing -25 IP for 2 RNDS. 200 1 2
3.0 Erodes integrity points of IC. Does -100 IP, with ongoing -25 IP for 2 RNDS. 300 1 2
Firewall 1.0 Creates four squares of firewall that cause -25 IP when moving through it. 100 1 1
2.0 Creates five squares of firewall that cause -25 IP when moving through it. 200 1 1
3.0 Creates five squares of firewall that cause -50 IP when moving through it. 300 1 1
Killer 1.0 A powerful attack program directed at one target, dealing -75 IP DMG. 100 1 1
2.0 A powerful attack program directed at one target, dealing -100 IP DMG. 200 1 1
3.0 A powerful attack program directed at one target, dealing -125 IP DMG. 300 1 1
Killjoy 1.0 Does -2 AP to a single target. 200 1 1
2.0 Does -3 AP to a single target. 300 1 1
Medic 1.0 Heals yourself or a friendly target for 50 IP. 100 1 3
2.0 Heals yourself or a friendly target for 75 IP. 200 1 3
3.0 Heals yourself or a friendly target for 100 IP. 300 1 3
Shield 1.0 Incoming DMG from attacks is reduced by 15 for 4 RNDS. 100 1 0
2.0 Incoming DMG from attacks is reduced by 25 for 4 RNDS. 200 1 0
3.0 Incoming DMG from attacks is reduced by 50 for 4 RNDS. 300 1 0
Sniffer 1.0 Increases your chance to hit against enemy IC and deckers by 15% for 3 RNDS. 100 1 0
2.0 Increases your chance to hit against enemy IC and deckers by 20% for 3 RNDS. 200 1 0
3.0 Increases your chance to hit against enemy IC and deckers by 25% for 3 RNDS. 300 1 0
Suppression 1.0 Reduces System Trace by 50, shares a cooldown with other suppression programs. 200 3 8
Slow 1.0 Reduces AP of target by 1 for 2 RNDS. 100 1 3