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== Custom Soundtracks == There is no built-in capability to use custom music in the Shadowrun editors, so if you really need to have custom tracks and are willing to put some extra effort in it, there are some workarounds, and you'll also have to instruct people subscribing to / downloading your UGC that they'll have to do something extra to make your custom soundtrack work as intended. First, you should be aware that you can only replace tracks, not add or remove tracks. For instance, SRHK '''must''' have 47 tracks, while DFDC '''must''' have 61 tracks total. Your custom tracks must be in ogg (128kbps) format. Second, the ''resources.assets.resS'' and ''resources.assets'' files in the Data folders will be modified. The ''resources.assets.resS'' file must be replaced by an entirely new one and ''resources.assets'' should be hex-edited since it's too big and only some bytes need to be changed. Backup and restore solutions should be supplied, as well as the way to automatically hex-edit ''resources.assets''. Third (but not so important for the end user of your UGC), the internal names of the tracks must remain the same, so your SRHK "Legwork-Museum" track name (as it is referred in the Editor) must stay the same even though you might have replaced it with some ogg track that has nothing to do with "legwork" or "museum" anymore. So, get a notebook and write down which track of yours is the "Legwork-Museum", i.e. "My Exciting Combat Music #2 -- Legwork-Museum". '''Finally, be aware of copyright, fair use and legal stuff if you're releasing UGC with third-party music!!!''' A Soundtrack Manager was built for Dragonfall DC by FilthyJack and is available [https://www.nexusmods.com/shadowrundragonfall/mods/6 at NexusMods], so it should save you the hardcoding work, but you'll still need to have a replace and backup solution for people subscribing to your UGC campaign. The original research into soundtrack replacement was made by Zetor, and, if you're going to fiddle around the soundtrack of SR Returns or SRHK you should [https://pastebin.com/Wpiu4E6m read it very attentively]. The procedure to have a new ''resources.assets.resS'' file with your new soundtrack is fairly easy. Once you have a ''resources.assets.resS'' file with your new soundtrack, the end user could replace and restore the soundtrack for all three HBS Shadowrun games using van Ziegelstein's [https://github.com/Van-Ziegelstein/Shadow-Tune Shadow-Tune] (of course, the user must set it for the intended game of the series). There are command line and GUI versions available. Cirion's [https://steamcommunity.com/sharedfiles/filedetails/?id=1239356669 "CalFree in Chains"] SRHK Shadowrun Music Replacer does all the work for the end user in a reasonably foolproof manner by being a single .exe file and having a "Replace" and a "Restore" button. Here's the C# code for [https://pastebin.com/Lf9U2T4n Windows] and [https://pastebin.com/Hewu0zFR Mac]. It needs a ''resources.assets.resS'' file with the new soundtrack as a built-in resource and all the correct offsets to be coded in. It is adaptable to all three HBS Shadowrun games: the difference is the number of tracks and the original offsets. More recently, a utility called [https://github.com/betrok/shadowed Shadowed], created by Betrok, allows new music to be added without replacing existing tracks. This means you can finally extract and then add all the music from Dragonfall to Hong Kong, giving you full access to the entire trilogy's soundtrack and even have the correct track names available in the editor! The only "downside" of this program is that you must make manual backups of several original files first, if you ever want to go back to the "stock" music. [[Category: Shadowrun Editor]]
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