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Shadowrun Wiki
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Modding (very advanced)
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Modding (very advanced)
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=== Replacing Weapon Icons === Firearms use ammo, and therefore they appear partially filled in combat when shots have been fired, and the fraction of ammo the selected attack will spend appears in yellow. Apart from the 128x128 store/inventory icon, the gun needs a "stroke" icon and a "fill" icon for the combat UI, both in white against a transparent backdrop. The "fill" icon is managed by the game to fill the outline that is the "stroke", according to the ammount of ammo left. Melee weapons also need the fill and stroke icons, but they are shown always full in the UI. Since all icons must be in the resources.assets file, you can only '''replace''' icons using UABE. Choose one weapon to replace the icon_xx_xx, icon_xx_xx_fill and icon_xx_xx_stroke icons using the ''Plugins - Edit'' feature. Drafonfall weapons have a set of three icons for each weapon. SRR has five icons, including a smaller fill and a smaller stroke icons. When you create your new item in your UGC data/items folder, use the parameter ''icon: "icon_xx_xx"'', being this the name of the icon you had modified in resources.assets. The gun must be horizontal and the muzzle must touch the right border in the stroke and fill icons. Their lengths may vary, but the height should be somewhat the same as other weapon icons. Here are examples of icons for a new gun ready to be used in resources.assets: <gallery> File:Icon PKD Blaster fill large.png|fill File:Icon PKD Blaster stroke large.png|stroke File:Icon PKD Blaster.png|inventory icon File:PKD Blaster03.png|in combat UI with 1/5 ammo spent </gallery>
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