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Shadowrun Wiki
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== Type Specific Properties == These are properties specific to the interaction type selected. === Generic Interaction === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Generic Interaction | Generic Interaction]] || Icon || Defines the Icon that will appear to the player |- |} === Decker Jack Point === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Decker Jack Point | Decker Jack Point]] || Matrix Spawn Point || Defines where the player will spawn in the matrix. |- |} === Matrix Spawn Point === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Matrix Spawn Point | Matrix Spawn Point]] || Dimension || Defines the dimension that the spawn point exists in |- |} === Matrix Object === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Matrix Object | Matrix Object]] || Prerequisite Control Node State || Defines if the current state of the hackable object is controlled by it's prerequisites |- || Matrix Object || Node State Switching Effects || Defines the sound and FX played upon the node switching states |- || Matrix Object || Linked Interactables || Defines interactable objects that are linked to the matrix object. Matrix labels will changes state to match the the hacked object. |- |} === Dummy Matrix Label === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Dummy Matrix Label | Dummy Matrix Label]] || Label Text || Defines the matrix text displayed above the object |- |} {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Shaman Summon Point | Shaman Summon Point]] || Summon Icon || Defines the icon that appears to the player |- || Shaman Summon Point || Max Summon Force || Defines the max possible level of a spirit summoned from this point |- || Shaman Summon Point || Actor Properties || Define the properties of the Actor (Spirit) being summoned |- |} <!-- Deprecated === Alarm === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Alarm | Alarm]] || Alarm Radius || Defines the distance that the alarm effects |- |} --> === Item Pickup === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Item Pickup | Item Pickup]] || Item Name || Defines the item to be picked up |- || Item Pickup || Destroy Object on Pickup || Defines if the object is to be destroyed upon completing its interaction |- |} === Conversation === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Conversation | Conversation]] || Conversation ID || Defines the [[Conversation]] that will start |- || Conversation || Turn to face player || Defines if the object interacted with will face the actor that interacted with it |- |} === Door === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Door | Door]] || Initial Door State || Defines whether the door starts out opened or closed |- || Door || AI Only Door || Defines if only the AI is allowed to interact with the door |- || Door || Door Sound || Defines the sound played upon interacting with the door |- |} === Scene Transition === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Scene Transition | Scene Transition]] || Scene to Load || Defines the scene to be loaded upon accepting the interaction |- || Scene Transition || Confirmation Text || Defines the text displayed to the player upon interacting with a scene transition |- |} === Inspect Interaction === {| class="wikitable" ! Type !!Property !! Definition |- || [[Interactions#Inspect Interaction | Inspect Interaction]] || Text Display Time || Defines the duration in seconds that text is displayed upon interacting with the object\ |- || Inspect Interaction || Text Fade Out Time || Defines the fade duration in seconds of the text that is displayed |- || Inspect Interaction || Inspection Text || Defines the text displayed upon interacted with this object |- |}
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