Shadowrun Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Front Page
Editor Overview
Community Portal
Recent changes
Random page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Shadowrun Wiki
774
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Front Page
Editor Overview
Community Portal
Recent changes
Random page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Ambient Audio Nodes
(section)
Back to page
Edit
VisualEditor
View history
Talk (1)
Edit Page
Ambient Audio Nodes
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Properties == From the [[Properties]] view you'll be able to define all the small features of each node. [[File:AudioProperties.PNG|400px]] ==== Override Camera Ambient ==== Check this property if you would like the node to override the[[Regions#Camera Regions | camera region]] [[Regions#Music Properties | ambient audio ]]. ==== Attenuation Type ==== How to calculate the node's volume based on the player's distance. Note that ambient audio generally only updates after the player has reached their destination, so if they are quickly moving across the area, volume may not adjust or the audio may not play at all. ===== None ===== Audio always plays at Max Volume whenever the player is within the Max Radius. Min Radius and Min Volume are ignored. ===== Linear ===== Volume scales linearly, starting at Min Volume when the player is at Max Radius, and gradually increasing towards Max Volume as the player approaches the Min Radius. ===== Bicubic ===== ==== Crossfade Time ==== The audio will increase from 0 to the new volume over this number of seconds when the player enters the Max Radius, and will decrease back to 0 as the player leaves. 1 is a good value for natural sounds in the environment, while 0 is good for sounds that abruptly start such as alarms.
Summary:
Please note that all contributions to the Shadowrun Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab