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This page lists all '''weapons''' in ''Shadowrun Returns''. [[Smartlink]] versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a [[Datajack]] and they typically require a higher [[Ranged Combat]] skill. == Pistols == * Pistols are most accurate at medium ranges. * [[Pistol]] skill 4 reduces reloading to 0 AP. * Revolvers can't use the [[Double Tap]] or [[Chainshot]] abilities. {| class="wikitable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Fichetti Security 500]] || style="text-align:left;" | A low grade pistol carried mostly by guards. || 0 || 6 || 12 || 100<br/>(350) |- | style="text-align:left;" | [[Ceska Black Scorpion]] || style="text-align:left;" | The most common gun in the shadows. Everyone owns at least one. || 1 || 6 || 28 || 150<br/>(400) |- | style="text-align:left;" | [[Cavalier Deputy]] || style="text-align:left;" | An old school revolver that gives increased damage but less combat options. || 3 || 14 || 7 || 200<br/>(450) |- | style="text-align:left;" | [[Ares Predator]] || style="text-align:left;" | The Ares classic is considered a premier heavy pistol. || 3 || 10 || 15 || 250<br/>(500) |- | style="text-align:left;" | [[Browning Max-Power]] || style="text-align:left;" | A powerful heavy pistol. || 4 || 12 || 10 || 300<br/>(550) |- | style="text-align:left;" | [[Ruger Super Warhawk]] || style="text-align:left;" | A modern revolver that gives increased damage but less combat options. || 5 || 16 || 6 || 300<br/>(550) |- | style="text-align:left;" | [[Colt Manhunter]] || style="text-align:left;" | A heavy pistol created to perform perfectly under the most extreme situations. || 5 || 14 || 16 || 425 (675) |- | style="text-align:left;" | [[Ruger Thunderbolt]] || style="text-align:left;" | Lone Star's favorite heavy pistol. || 6 || 14 || 12 || 500<br/>(750) |} == SMGs == * Submachine guns are most accurate at medium ranges. * Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot. * The [[SMG]] specialization contains the fewest abilities of any available Ranged Combat specialization. {| class="wikitable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Beretta Model 70]] || style="text-align:left;" | A small sub-machine gun with big damage potential. || 0 || 6 || 30 || 500<br/>(750) |- | style="text-align:left;" | [[Uzi III]] || style="text-align:left;" | The most popular SMG in the world. || 1 || 7 || 24 || 600<br/>(850) |- | style="text-align:left;" | [[Ingram Smartgun]] || style="text-align:left;" | The professional street samurai's weapon of choice. || 3 || 9 || 30 || 750<br/>(1000) |- | style="text-align:left;" | [[Colt Cobra TZ-110]] || style="text-align:left;" | A MilSpec SMG that's easily found on the streets. || 4 || 10 || 24 || 850<br/>(1100) |- | style="text-align:left;" | [[SCK Model 100]] || style="text-align:left;" | The SMG made famous by the Renraku Red Samurai. || 5 || 11 || 24 || 1000<br/>(1250) |- | style="text-align:left;" | [[Heckler & Koch HK227]] || style="text-align:left;" | The high end SMG that serves both security and shadowrunners. || 6 || 12 || 24 || 1200<br/>(1450) |} == Shotguns == * Shotguns are most accurate at short ranges. * Shotguns have a chance to hit adjacent targets. {| class="wikitable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[Street Sweeper]] || style="text-align:left;" | A makeshift, home-made shotgun. || 0 || 14 || 2 || 200 |- | style="text-align:left;" | [[Ganger's Shotgun]] || style="text-align:left;" | Held together by duct tape, this shotgun has seen many owners. || 1 || 6 || 4 || 250 |- | style="text-align:left;" | [[Benelli Raffaello]] || style="text-align:left;" | A low-end, all-purpose shotgun. || 1 || 12 || 4 || 250<br/>(500) |- | style="text-align:left;" | [[Mossberg CMDT]] || style="text-align:left;" | The favorite shotgun of CorpSec worldwide. || 3 || 16 || 8 || 400<br/>(650) |- | style="text-align:left;" | [[Remington 990]] || style="text-align:left;" | A shotgun seemingly made for Shadowrunners. || 4 || 18 || 8 || 500<br/>(750) |- | style="text-align:left;" | [[Enfield AS-7]] || style="text-align:left;" | An assault shotgun that has a burst fire option. || 5 || 20 || 10 || 600<br/>(850) |- | style="text-align:left;" | [[Defiance T-250]] || style="text-align:left;" | A top-line shotgun for those that like the big damage. || 6 || 22 || 5 || 750<br/>(1000) |- | style="text-align:left;" | [[Aegis Mk. 1 Launcher]] || style="text-align:left;" | Filled with a magical insecticide. || 0 || 15 || 2 || - |} * The Aegis Mk. 1 Launcher only inflicts damage on insect spirits. == (Assault) Rifles == * Assault Rifles are most accurate at longer ranges. {| class="wikitable" style="text-align:center;" |- ! Name !! Description !! Ranged Combat !! Damage !! Capacity !! Cost |- | style="text-align:left;" | [[AK-97]] || style="text-align:left;" | The most common assault rifle in the world. || 0 || 10 || 24 || 750<br/>(1000) |- | style="text-align:left;" | [[Semopal vz/88V]] || style="text-align:left;" | A basic assault rifle that is surprisingly good. || 1 || 10 || 28 || 800<br/>(1050) |- | style="text-align:left;" | [[Heckler & Koch G12A3z]] || style="text-align:left;" | Smaller than most assault rifles, yet just as deadly. || 3 || 12 || 32 || 1250<br/>(1500) |- | style="text-align:left;" | [[FN HAR]] || style="text-align:left;" | An assault rifle used by CorpSec units. More accurate and pierces up to 2 armor. || 4 || 12 || 36 || 1500<br/>(1750) |- | style="text-align:left;" | [[Colt M23]] || style="text-align:left;" | The most common assault rifle found in the shadows. || 5 || 15 || 34 || 2000<br/>(2250) |- | style="text-align:left;" | [[Ares Alpha]] || style="text-align:left;" | Ares' top of the line assault rifle. || 6 || 16 || 38 || 2500<br/>(2750) |} == Unarmed Weapons == * Unarmed attacks use the character's [[Strength]] for the base damage (i.e., 3 Strength = 3 damage). {| class="wikitable" style="text-align:center;" |- ! Name !! Description !! Close Combat !! Damage !! Cost |- | style="text-align:left;" | [[Fist]] || style="text-align:left;" | No weapon. No problem. Damage is equal to your Strength. || 0 || +0 || - |} == Melee Weapons == * Most of the swords reduce the target's AP on a critical hit. {| class="wikitable" style="text-align:center;" |- ! Name !! Description !! Close Combat !! Damage !! Cost |- | style="text-align:left;" | [[Broom]] || style="text-align:left;" | Sweep away your enemies with this multi-purpose implement. || 0 || 2 || - |- | style="text-align:left;" | [[Baseball Bat]] || style="text-align:left;" | Knock 'em out of the park with this old fashioned slugger. || 0 || 2 || 10 |- | style="text-align:left;" | [[Rebar]] || style="text-align:left;" | A hunk of metal that can be used to crush skulls. May do AP DMG on a critical hit. || 0 || 3 || 50 |- | style="text-align:left;" | [[Crowbar]] || style="text-align:left;" | Better than just a pipe it's a tool as well. || 0 || 3 || 25 |- | style="text-align:left;" | [[Teddy Roosevelt's Sword]] || style="text-align:left;" | A very old and stylish sword that also does ongoing -1 HP. Lasts 3 RNDS. || 0 || 3 || - |- | style="text-align:left;" | [[Machete]] || style="text-align:left;" | Basically a sharp piece of metal with a handle. May do AP damage on a critical hit. || 1 || 4 || 75 |- | style="text-align:left;" | [[Katana]] || style="text-align:left;" | Cool sword. May do AP DMG on a critical hit. || 3 || 4 || 100 |- | style="text-align:left;" | [[Axe]] || style="text-align:left;" | A heavy axe made for cutting up your enemies. || 3 || 5 || 150 |- | style="text-align:left;" | [[Hand-Forged Katana]] || style="text-align:left;" | A work of art and a deadly weapon. May do AP DMG on a critical hit. || 4 || 5 || 250 |- | style="text-align:left;" | [[Dragon Sword]] || style="text-align:left;" | A heavy war sword that can cut a metahuman in half. || 5 || 6 || 500 |} == Grenades == Grenades are consumable (single-use) thrown explosives. They normally affect a 3x3 area. {| class="wikitable sortable" style="text-align:center;" |- ! Name !! Description !! Action cost !! Damage !! Cost |- | style="text-align:left;" | [[Ares Concussion Grenade]] || Ares' top of the line concussion grenade. It does -3 AP to everyone hit by its blast. || 2 || 3 || 110 |- | style="text-align:left;" | [[Ares High Explosive Grenade]] || The top of the line is Ares military spec high explosive grenade. || 2 || 20 || 120 |- | style="text-align:left;" | [[Cavalier Concussion Grenade]] || An effective shock grenade. It does -2 AP to everyone hit by its blast. || 2 || 2 || 90 |- | style="text-align:left;" | [[Cavalier Frag Grenade]] || Cavalier's mid-line frag grenade. || 2 || 16 || 100 |- | style="text-align:left;" | [[Fichetti Concussion Grenade]] || Fichetti's basic non-lethal grenade. It does -1 AP to everyone hit by its blast. || 2 || 1 || 80 |- | style="text-align:left;" | [[Fichetti Frag Grenade]] || Fichetti's basic frag grenade. || 2 || 12 || 90 |- | style="text-align:left;" | [[HE Phosphorus Grenade]] || Packed with phosphorus this grenade explodes causing an additonal -6 HP for 2 RNDS. || 2 || 14 || 130 |- | style="text-align:left;" | [[Phosphorus Grenade]] || Packed with phosphorus, this grenade explodes, then causes an additional -4 HP for 3 RNDS. || 2 || 8 || 115 |- | style="text-align:left;" | [[Smoke Grenade]] || Creates smoke that reduces to hit by 15%. Lasts for 3 RNDS. || 2 || 0|| 75 |} {{Navbox weapons SRR}} [[Category:Shadowrun Returns weapons]]
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