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This page lists all items in Shadowrun: Hong Kong.

Unless otherwise noted, all items listed are "consumable", meaning that - once used - they are removed from a character's inventory. Remember that default consumables equipped by NPCs (not ones which are loaned to them by you) are replenished for free after every return to the hub area.

Healing[ | ]

Metahuman Healing[ | ]

Name Description Healing Consumed on Use Cost
Basic Medkit The most basic medkit that heals you or any team member. Consumed when used. Can be used outside of combat. 10 True 50
Advanced Medkit The advanced medkit that heals you or any team member. Consumed when used. Can be used outside of combat. 20 True 150
Premium Medkit The premium medkit that heals you or any team member. Consumed when used. Can be used outside of combat. 30 True 300
Exclusive Medkit This medkit is usually only sold to VIP clients of DocWagon. It will heal you or any team member. Consumed when used. Can be used outside of combat. 50 True 600
Shamanic Salve I TA simple magically prepared salve that heals 4 base HP, and a further 4 HP per RND for 3 RNDs. Consumed when used. 16 True 75
Shamanic Salve II A simple magically prepared salve that heals 7 base HP, and a further 7 HP per RND for 3 RNDs. Consumed when used. 28 True 200
DocWagon Trauma Kit Restores a downed teammate to battle with 25% of their total health. Consumed when used, or automatically when downed. 25% True 250
DocWagon Gold Trauma Kit Restores a downed teammate to battle with 50% of their total health. Consumed when used, or automatically when downed. 50% True 500
DocWagon Platinum Trauma Kit Restores a downed teammate to battle with 100% of their total health. Consumed when used, or automatically when downed. 100% True 1000

Drugs[ | ]

Name Description Cost
Jazz A combat stim that adds +2 Quickness and +1 AP for 5 RNDS. Popular with mercenary groups and high-end bodyguards. 200
Nitro This popular drug psyches up the user for combat. Adds Strength and Willpower +2 but -2 Charisma and Intelligence for 5 RNDS. 50
Rilaxin An anti-depressant banned in the UCAS for its side effects. Willpower increased by 2. Quickness and Strength reduced by 1. 50
Kamikaze A combat stim that adds +2 Body, +1 Strength, and +1 Willpower for 5 RNDS. Originally designed for high-threat response teams, it's now easily bought on the streets. 75
Hyper Accuracy is increased by 6%, but incoming DMG is increased by 2 for 5 RNDS of combat. 125
Hyper EX A local variant of the popular combat stim. Accuracy is increased by 5% and Movement by 2 for 5 RNDS of combat. 125
Flash A Zaak special. Adds +2 Movement and +2 AP for 1 RND. 700
Cram A designer amphetamine. Adds +3 AP and +2 Movement for 1 RND. 150
Bliss A tranquilizing narcotic. Incoming DMG is reduced by 4 for 5 RNDS of combat. Strength is reduced by 1. 100
Tokko An illegal street drug made from the leaked Kamikaze formula. Adds +1 Body, +1 Strength, and +1 Willpower for 5 RNDS. Every time the user is attacked, Strength increases. 75

Repair[ | ]

Drone Healing[ | ]

Name Description Healing Consumed on Use Cost
Simple Drone Repair Kit A standard drone repair kit that repairs 10 HP. 10 True 50
Advanced Drone Repair Kit An advanced drone repair kit that repairs 20 HP. 20 True 75
Expert Drone Repair Kit An expert drone repair kit that repairs 30 HP. 30 True 100
Basic Self Repair Protocol The drone can preserve its basic systems at the cost of 1 AP. This replenishes 10 HP. 10 True X
Advanced Self Repair Protocol The drone can preserve its basic systems at the cost of 1 AP. This replenishes 20 HP. 20 True X
Drone Auto Repair Activates when a drone receives critical damage, initiates an emergency self repair. 50% True X

Fetishes[ | ]

Bound Abomination Spirits[ | ]

Name Summoning Cost
Force 1 Abomination Elemental Fetish 1 500
Force 2 Abomination Elemental Fetish 1 750
Force 3 Abomination Elemental Fetish 1 1000
Force 4 Abomination Elemental Fetish 1 1250
Force 5 Abomination Elemental Fetish 1 1500
Force 6 Abomination Elemental Fetish 1 2000

Bound Air Spirits[ | ]

Name Summoning Cost
Force 1 Air Elemental Fetish 1 100
Force 2 Air Elemental Fetish 1 400
Force 3 Air Elemental Fetish 3 600
Force 4 Air Elemental Fetish 3 800
Force 5 Air Elemental Fetish 5 1000
Force 6 Air Elemental Fetish 5 1200

Bound Devil Rat Spirits[ | ]

Name Summoning Cost
Force 1 Devil Rat Elemental Fetish 1 1250
Force 2 Devil Rat Elemental Fetish 1 1250
Force 3 Devil Rat Elemental Fetish 1 1250
Force 4 Devil Rat Elemental Fetish 1 1250
Force 5 Devil Rat Elemental Fetish 1 1250
Force 6 Devil Rat Elemental Fetish 1 1250

Bound Fire Spirits[ | ]

Name Summoning Cost
Force 1 Fire Elemental Fetish 2 100
Force 2 Fire Elemental Fetish 2 400
Force 3 Fire Elemental Fetish 4 600
Force 4 Fire Elemental Fetish 4 800
Force 5 Fire Elemental Fetish 6 1000
Force 6 Fire Elemental Fetish 6 1200

Bound Earth Spirits[ | ]

Name Summoning Cost
Force 1 Earth Elemental Fetish 2 100
Force 2 Earth Elemental Fetish 2 400
Force 3 Earth Elemental Fetish 4 600
Force 4 Earth Elemental Fetish 4 800
Force 5 Earth Elemental Fetish 6 1000
Force 6 Earth Elemental Fetish 6 1200

Bound Water Spirits[ | ]

Name Summoning Cost
Force 1 Water Elemental Fetish 1 N/A
Force 2 Water Elemental Fetish 1 400
Force 3 Water Elemental Fetish 3 600
Force 4 Water Elemental Fetish 3 800
Force 5 Water Elemental Fetish 5 1000
Force 6 Water Elemental Fetish 5 1200

Bound Nature Spirits[ | ]

Name Summoning Cost
Force 1 Nature Elemental Fetish 1 500
Force 2 Nature Elemental Fetish 1 750
Force 3 Nature Elemental Fetish 1 1000
Force 4 Nature Elemental Fetish 1 1250
Force 5 Nature Elemental Fetish 1 1500
Force 6 Nature Elemental Fetish 1 2000

Bound Toxic Spirits[ | ]

Name Summoning Cost
Force 1 Toxic Elemental Fetish 1 500
Force 2 Toxic Elemental Fetish 1 750
Force 3 Toxic Elemental Fetish 1 1000
Force 4 Toxic Elemental Fetish 1 1250
Force 5 Toxic Elemental Fetish 1 1500
Force 6 Toxic Elemental Fetish 1 2000

Other Spirits[ | ]

Name Summoning Cost
Bound Greater Form Spirit Fetish 6 2000
Mummy Spirit Talisman 1 800


Shadowrun: Hong Kong Items
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