This page lists all items in Shadowrun: Hong Kong.
Unless otherwise noted, all items listed are "consumable", meaning that - once used - they are removed from a character's inventory. Remember that default consumables equipped by NPCs (not ones which are loaned to them by you) are replenished for free after every return to the hub area.
A combat stim that adds +2 Body, +1 Strength, and +1 Willpower for 5 RNDS. Originally designed for high-threat response teams, it's now easily bought on the streets.
75
Hyper
Accuracy is increased by 6%, but incoming DMG is increased by 2 for 5 RNDS of combat.
125
Hyper EX
A local variant of the popular combat stim. Accuracy is increased by 5% and Movement by 2 for 5 RNDS of combat.
125
Flash
A Zaak special. Adds +2 Movement and +2 AP for 1 RND.
700
Cram
A designer amphetamine. Adds +3 AP and +2 Movement for 1 RND.
A tranquilizing narcotic. Incoming DMG is reduced by 4 for 5 RNDS of combat. Strength is reduced by 1.
100
Tokko
An illegal street drug made from the leaked Kamikaze formula. Adds +1 Body, +1 Strength, and +1 Willpower for 5 RNDS. Every time the user is attacked, Strength increases.
75
Repair[ | ]
Drone Healing[ | ]
Name
Description
Healing
Consumed on Use
Cost
Simple Drone Repair Kit
A standard drone repair kit that repairs 10 HP.
10
True
50
Advanced Drone Repair Kit
An advanced drone repair kit that repairs 20 HP.
20
True
75
Expert Drone Repair Kit
An expert drone repair kit that repairs 30 HP.
30
True
100
Basic Self Repair Protocol
The drone can preserve its basic systems at the cost of 1 AP. This replenishes 10 HP.
10
True
X
Advanced Self Repair Protocol
The drone can preserve its basic systems at the cost of 1 AP. This replenishes 20 HP.
20
True
X
Drone Auto Repair
Activates when a drone receives critical damage, initiates an emergency self repair.