This page lists all weapons in Shadowrun: Hong Kong.
Smartlink versions of ranged weapons (price is in parenthesis, when available) have increased accuracy, but require that the user have a Datajack and they typically require a higher Ranged Combat skill.
Pistols[ | ]
- Pistols are most accurate at medium ranges.
- Pistol skill 4 reduces reloading to 0 AP.
- Revolvers can't use the Double Tap or Chainshot abilities.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Tiffani Self-Defender | An elegant weapon, perfect security for the woman about town. | 0 | 4 | 12 | 150 |
Fichetti Security 500 | A cheap, common pistol. Mass-produced to keep the cost minimal. | 0 | 7 | 12 | 150 (200) |
Tiffani Self-Defender II | An elegant weapon, perfect security for the woman about town. | 0 | 10 | 12 | 150 |
Ceska Black Scorpion | A common machine pistol. Has limited stopping power but fires bursts from a large clip. | 1 | 6 | 28 | 250 (350) |
Ares Predator | An Ares classic considered the premier heavy pistol on the streets. | 4 | 10 | 15 | 550 (700) |
"The Bloody End" | This weapon has been customized with a bullet-slivering chamber, creating makeshift flechette when fired. This lowers accuracy, but can cause mild to extreme bleeding | 4 | 11 | 14 | 550 |
Browning Max-Power | A powerful heavy pistol and primary rival to the Ares Predator. Slightly more cost-effective, but slightly less capable. | 4 | 12 | 10 | 650 (800) |
Cavalier Deputy | An old-school revolver that gives increased damage but fewer combat options. Cannot use the Chain Shot ot Double Tap abilities. | 5 | 14 | 7 | 600 (750) |
Savalette Guardian | This popular heavy pistol can fire a three-round burst. | 5 | 10 | 12 | 1000 (1250) |
Remington Roomsweeper | A Remington favorite. Shotgun punch and spread an a heavy-pistol-sized package. Short range but wide spread. | 5 | 14 | 4 | 1500 |
Ruger Super Warhawk | A modern revolver. Massive stopping power, but cannot use the Chain Shot or Double Tap abilities. | 6 | 16 | 6 | 1250 (1500) |
Colt Manhunter | A heavy pistol created to perform under the most extreme situations. | 6 | 14 | 16 | 1250 (1500) |
Ruger Thunderbolt | Lone Star’s favorite heavy pistol. Capable of a powerful burst fire mode. | 7 | 14 | 12 | 2000 (2500) |
Nemesis Arms Gyrojet Pistol | A pistol that fires 14mm rocket rounds. Inaccurate at close range. | 7 | 18 | 5 | 2450 |
SMGs[ | ]
- Submachine guns are most accurate at medium ranges.
- Unlike other guns, SMGs fire two shots per attack. Each has its own hit and crit/weak chance. The damage listed is for a single shot.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Beretta Model 70 | A small submachine gun with big damage potential. | 0 | 5 | 30 | 350 (500) |
Uzi III | The most popular submachine gun in the world. | 1 | 6 | 24 | 600 (800) |
Ingram Smartgun | The professional street samurai’s weapon of choice. | 4 | 8 | 30 | 900 (1125) |
Colt Cobra TZ-110 | A milspec submachine gun that’s easily found on the streets. | 5 | 9 | 24 | 1200 (1450) |
"Wild One" | This SMG bucks and kicks with every shot, impossible to control. Its accuracy is reduced, but it has a chance to hit adjacent targets. | 5 | 11 | 28 | 1200 |
SCK Model 100 | The submachine gun made famous by the Renraku Red Samurai. | 6 | 11 | 24 | 1750 (2250) |
Heckler & Koch HK227 | The high-end submachine gun that serves both security and shadowrunners. | 7 | 12 | 30 | 3000 (3750) |
Shotguns[ | ]
- Shotguns are most accurate at short ranges.
- Shotguns have a chance to hit adjacent targets.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Sawed-Off Benelli | A low-end, all-purpose shotgun, with the last few inches of the barrel sawed off. | 0 | 10 | 4 | 280 |
Street Sweeper | A makeshift, homemade shotgun. | 0 | 14 | 2 | 200 |
Ganger's Shotgun | Held together by duct tape, this shotgun has seen many owners. | 1 | 6 | 4 | 250 |
Benelli Raffaello | A low-end, all-purpose shotgun. | 1 | 12 | 4 | 400 (600) |
"Sandblaster" | This custom-made implement was designed for protracted engagements against armored targets. Each hit reduces the target’s armor by 1. | 4 | 12 | 2 | 200 |
Mossberg CMDT | The favorite shotgun of CorpSec worldwide. | 4 | 14 | 8 | 800 (1100) |
Remington 990 | A shotgun seemingly made for shadowrunners. | 4 | 16 | 8 | 1500 (2000) |
Enfield AS-7 | An assault shotgun that has a burst fire option. | 6 | 18 | 10 | 2500 (3000) |
Defiance T-250 | A top-of-the-line shotgun for those like big damage. | 7 | 20 | 5 | 3500 (4250) |
(Assault) Rifles[ | ]
- Assault Rifles are most accurate at longer ranges.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
AK-97 | The most common assault rifle in the world. | 0 | 8 | 24 | 500 (750) |
Semopal vz/88V | A basic Czech-made assault rifle known for being cheap, reliable, and ubiquitous. | 2 | 9 | 30 | 800 (1000) |
Heckler & Koch G12A3z | Smaller than most assault rifle, yet just as deadly. | 4 | 11 | 32 | 1350 (2000) |
Steyr AUG-CSL | An innovative new assault rifle with an integrated gas-vent recoil compensation system. | 4 | 15 | 34 | 3750 |
FN HAR | An assault rifle used by CorpSec units. More accurate and pierces up to 2 Armor. | 4 | 10 | 36 | 1500 (2000) |
Colt M23 | An easy favorite of runners, combining high stopping power with ammo capacity in a familiar package. Pierces up to 2 Armor. | 6 | 13 | 38 | 2750 (3500) |
Ares Alpha | Ares’ top-of-the-line assault rifle. Its bullpup design allows for the accuracy of a long barrel in a small, lightweight package. | 7 | 16 | 40 | 4000 (5000) |
Ares HVAR | A new Ares' assault rifle model that incorporates a higher velocity barrel. Its extreme rate of fire results in two additional attacks in Burst and Full Auto. Cannot fire single shot or aimed shot. | 7 | 14 | 56 | 4300 |
Sniper Rifles[ | ]
- Sniper Rifles are most accurate at long range (longer than Assault Rifles).
- Sniper Rifles hit harder than Assault Rifles, but they have a small magazine capacity and do not have burst fire.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
Ruger 100-S | A stock sniper rifle easily found on the black market. | 3 (4) |
16 | 4 | 1200 (1750) |
Walther MA-2100 | The official sniper rifle of the CSA, effective at long range. Pierces up to 1 Armor. | 6 | 18 | 5 | 2000 (2500) |
Prototype Sniping Laser | This heavy laser rifle has low capacity before requiring a ”reload” battery swap. Pierces up to 2 Armor. It is slightly more accurate than a traditional weapon. | 6 + Strength 3 | 20 | 3 | 2000 |
Ranger Arms SM-3 | Extremely powerful, and with a variable-magnification scope. Pierces up to 1 Armor. | 8 | 20 | 6 | 3000 (3750) |
- The Ruger 100-S requires Ranged Combat 3, while the smartlink version of the same weapon requires Ranged Combat 4. This is possibly a bug, as no other smartlinked weapon has such increased requirements.
Machine Guns[ | ]
- Machine Guns can fire in burst or full auto mode and have large ammo capacities.
- Machine Guns use the Rifle specialization.
- Due to their weight, most Machine Guns have a minimum Strength requirement.
Name | Description | Ranged Combat | Strength | Damage | Capacity | Cost |
---|---|---|---|---|---|---|
Vindicator Minigun | Six rotating barrels with an impressive rate of fire. | 4 | 5 | 20 | 42 | 5000 |
Assault Cannons[ | ]
- Assault Cannons use the Rifle specialization.
- Due to their weight, most Assault Cannons have a minimum Strength requirement.
- Available in the Hong Kong Bonus Campaign.
Name | Description | Ranged Combat | Strength | Damage | Capacity | Cost |
---|---|---|---|---|---|---|
Panther Assault Cannon | The absolute last word in firepower, this heavy anti-materiel rifle fires a 30mm high-explosive shaped-charge round. | 5 | 5 | 35 | 4 | 5275 |
Tasers[ | ]
- Tasers use the Ranged Combat skill, but do not benefit from any specific specialization, despite being sized as pistols.
Name | Description | Ranged Combat | Damage | Reach | Capacity | Cost |
---|---|---|---|---|---|---|
Defiance Super Shock | A popular weapon with law enforcement. Its darts trail a wire, allowing a powerful shock to be delivered. | 2 | 4 | 5 | 1 | 350 |
Yamaha Pulsar | The Pulsar has a higher capacity and range than the standard taser. | 5 | 4 | 9 | 2 | 800 |
Explosive Launchers[ | ]
- Explosive Launchers fire mini-grenades that do AOE damage but have limited ammo capacities and slow reload times.
- Explosive Launchers use the Ranged Combat skill, but do not benefit from any specific specialization.
Name | Description | Ranged Combat | Damage | Capacity | Cost |
---|---|---|---|---|---|
M79 Grenade Launcher | A classic tube-fired grenade launcher. | 1 | 14 | 1 | 500 |
ArmTech MGL-6 | Portable grenade launcher that fires mini-grenades. 2 AP to reload. | 3 | 12 | 6 | 1200 |
Unarmed[ | ]
- Unarmed attacks use the character's Strength for the base damage (i.e., 3 Strength = 3 damage).
Name | Description | Close Combat | Qi Casting | Damage | Cost |
---|---|---|---|---|---|
Fist | No weapon. No problem. Damage is equal to your Strength. | 0 | - | +0 | - |
Spiked Fist | Causes minor bleeding to target on impact, with DMG of your Strength +1. May do AP DMG on critical hits. | 0 | - | +1 | 350 |
Shock Glove | An armored glove. DMG: Strength +2. May do AP DMG on critical hits. Allows for an enhanced Stun attack on 2 RND cooldown. | 0 | - | +2 | 350 |
Punching Dagger | Causes moderate bleeding to target on impact, with DMG of your Strength +2. May do AP DMG on critical hits. | 5 | - | +2 | 1250 |
Cestus | Causes heavy bleeding to target on impact, with DMG of your Strength +3. May do AP DMG on critical hits. | 8 | - | +3 | 1950 |
Blood Calls to Blood (Vampiric Dagger) |
Causes bleeding to target on impact. When a target is killed, the wielder is healed 5 HP per RND for 3 RNDs. May do AP DMG on critical hits. | 8 | 5 | +3 | 2650 |
Melee[ | ]
- Most of the swords reduce the target's AP on a critical hit.
Name | Description | Close Combat | Qi Casting | Damage | STN | Ar-P | Cost | Extra |
---|---|---|---|---|---|---|---|---|
Baseball Bat | Knock 'em out of the park with this old-fashioned slugger. | 0 | - | 2 | 50 | |||
Machete | Basically a sharp piece of metal with a handle. May do AP DMG on a critical hit. | 1 | - | 3 | 250 | |||
Katana | A cheap reproduction of the Japanese classic. May do AP DMG on a critical hit. | 3 | - | 4 | 650 | |||
Emperor's Sword | An ancient sword, etched with Chinese seal script. May do AP DMG on a critical hit. | 5 | - | 3 | 1 | 0 | - | Lightning Bolt // DMG 11, STN 1, Ar-P 2, Range 10, Cooldown 2 |
Axe | A heavy axe made for hacking through enemies. Will not do AP DMG on normal hits. | 5 | - | 6 | 1500 | |||
Hand-Forged Katana | A deadly weapon and a work of art. May do AP DMG on a critical hit. | 5 | - | 5 | 1750 | |||
Serrated Machete | A brutally crafted blade that causes bleeding damage, and strips 1 Armor on hit. May do AP DMG on a critical hit. | 6 | - | 5 | 1 | 0 | - | On hit, causes -1 Armor and Bleeding: -2 HP per RND, for 2 rounds |
Chinese War Sword | A two handed war sword capable of hacking through armor. May do AP DMG on critical hits. | 7 | - | 6 | 1 | 0 | 3500 | |
Centurion Laser Axe | Has two welding lasers focused along the cutting edge, greatly improving its cutting effectiveness. | 7 | - | 7 | 3500 | |||
Ares Mono-Sword | A sword with superfine monofilament wire attached to the blade edges. Extremely sharp and unlikely to blunt. | 7 | - | 5 | 1 | 1 | 3500 | |
Ardent Phoenix (Flame Sword) |
Runes have been etched into this katana, capable of producing flames when striking a target. On Crit, will ignite the target for5-7 additional DMG. | 4 | 3 | 3 | 1850 | |||
Distant Storms Foretold (Bolt Sword) |
A katana forged to disable and harry targets. May do AP DMG on a critical hit. On critical hit, does an additional -1 AP shock damage for 2 RNDs. | 5 | 5 | 5 | 1 | 0 | 2250 | |
Racing Fulmination (Lightning Sword) |
A Chinese sword imbued with shamanic magic. When an enemy is killed with this sword, the wielder gains +1 AP on their next turn. May do AP DMG on a critical hit. | 6 | 6 | 5 | 2450 |
Cyberweapons[ | ]
See Cyberware.
Throwing Weapons[ | ]
- Hits from throwing weapons will flush targets from cover.
Name | Description | Throwing Weapons | Damage | Reach | Cost |
---|---|---|---|---|---|
Throwing Knife | A simple knife, balanced for throwing. | 0 | +4 | 10 | 250 |
Shuriken | A well-crafted throwing star with a carbon steel edge. May do additional AP DMG. | 0 | +6 | 15 | 600 |